Sunday, August 7, 2016

Nice device - Puck.js

Recently I have came across an article which mention this new small smart device like Raspberry Pi.
Puck.js - the ground-breaking bluetooth beacon
Puck.js is a low energy smart device which can be programmed wirelessly and comes pre-installed with JavaScript. It is both multi-functional and easy to use, with a custom circuit board, the latest Nordic chip, Bluetooth Smart, Infra-red and much more, all enclosed in a tiny silicone case.

Friday, August 5, 2016

SOLID Design Principles C#

In computer programming, SOLID (single responsibility, open-closed, Liskov substitution, interface segregation and dependency inversion) is a mnemonic acronym introduced by Michael Feathers for the "first five principles" named by Robert C. Martin in the early 2000s that stands for five basic principles of object-oriented programming and design. The intention is that these principles, when applied together, will make it more likely that a programmer will create a system that is easy to maintain and extend over time. The principles of SOLID are guidelines that can be applied while working on software to remove code smells by causing the programmer to refactor the software's source code until it is both legible and extensible. It is part of an overall strategy of agile and Adaptive Software Development.
SOLID are five basic principles which help to create good software architecture. SOLID is an acronym where:-
  1. SRP The Single Responsibility Principle: - a class should have one, and only one, reason to change.
  2. OCP The Open Closed Principle: - you should be able to extend a class's behavior, without modifying it.
  3. LSP The Liskov Substitution Principle: - derived classes must be substitutable for their base classes.
  4. ISP The Interface Segregation Principle: - make fine grained interfaces that are client specific.
  5. DIP The Dependency Inversion Principle - depend on abstractions not on concrete implementations.
1. Single Responsibility Principle (SRP)
The single responsibility principle states that every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class. 
  • All its services should be narrowly aligned with that responsibility
As per SRP, there should not be more than one reason for a class to change, or a class should always handle single functionality. If you put more than one functionality in one Class in C# it introduce coupling between two functionality and even if you change one functionality there is chance you broke coupled functionality, which require another round of testing to avoid any surprise on production environment.

2. Open Closed Principle (OCP)
In object-oriented programming, the open/closed principle states “software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification”; that is, such an entity can allow its behaviour to be extended without modifying its source code.

3. Liskov substitution principle (LSP)
The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called (strong) behavioral subtyping, that was initially introduced by Barbara Liskov in a 1987 conference keynote address entitled Data abstraction and hierarchy
  • if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program
In order to follow this principle we need to make sure that the subtypes respect the parent class.

4. Interface Segragation principle (ISP)
The interface-segregation principle (ISP) states that no client should be forced to depend on methods it does not use.
  • ISP splits interfaces which are very large into smaller and more specific ones so that clients will only have to know about the methods that are of interest to them.
  • ISP is intended to keep a system decoupled and thus easier to refactor, change, and redeploy.
ISP is one of the five SOLID principles of Object-Oriented Design, similar to the High Cohesion Principle of GRASP

5. Dependency Inversion principle (DIP)
The Dependency Inversion principle refers to a specific form of decoupling software modules. It states:
  • High-level modules should not depend on low-level modules. Both should depend on abstractions.
  • Abstractions should not depend on details. Details should depend on abstractions.
The Dependency Inversion principle (DIP) helps us to develop loosely couple code by ensuring that high-level modules depend on abstractions rather than concrete implementations of lower-level modules